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Flux: Indev Updates Changelogs

Discussion in 'Updates' started by Mr. Meow, Feb 6, 2017.

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  1. Mr. Meow

    Mr. Meow will code for food Administrator Developer

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    We will be posting updates here while Rework is in indev stage. This will help you track our progress and help us gather feedback from you.

    Latest FL Indev version: 0.2.2 - Indev

    • Plugins system, plugins can be both folders and files, supports live plugin including
    • A lot of base core systems to support the framework itself and to load schemas (such as config, pipelines, etc)
    • Characters system
    • Factions system
    • Items system
    • Inventory (slot based, items are stackable)
    • Themes system (we're working on giving themes more control over what Rework looks like)
    • Built-in admin mod
    • A lot more
    (not much is done in terms of UI's, but we're working on it)

    Beta ETA: TBA
     
    Last edited: May 10, 2017
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  2. Mr. Meow

    Mr. Meow will code for food Administrator Developer

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    Rework 0.1.3a-Indev
    CORE
    • UPD Removed semi colons from the end of each line
    • UPD Removed garbage spaces and tabs from the entire project

    UI
    • UPD Renamed re* panel names into rw*

    MISC
    • NEW Added util.PointIsInPoly function to determine whether a 2D point is inside a 2D polygon
    • NEW Added areas library to create polygonal areas
     
    Last edited: Feb 6, 2017
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  3. Mr. Meow

    Mr. Meow will code for food Administrator Developer

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    Rework 0.1.3b-Indev
    CORE
    • NEW Added tools library to let plugins create STOOLS
    • UPD Fixed minor coding style inconsistencies
    • UPD Moved language folder from core/ folder to gamemode/ folder
    • FIX Fixed language system not translating phrases with dots in their name properly
    • FIX Fixed error in player library by renaming playerMeta:Save() to SavePlayer()
     
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  4. Matew

    Matew Administrator

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    Maybe we should rename thread title to "Flux"?
     
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